作者:Adrian Östergård
发布日期:2022-04-20
原文链接:https://www.minecraft.net/en-us/article/minecraft-snapshot-22w16a
汉化版链接:https://silentdepth.notion.site/MINECRAFT-22W16A-e354c80cb2424e46bc89deee949a8633

MINECRAFT 快照 22W16A
一个 Minecraft Java 版快照
快照 22w16a 给你一个重温美好旧时光的好机会,让你可以拼凑唱片了——确切地说,音乐唱片。这次快照更带来了更多新音乐,还有悦灵的调整,以及部分随机游戏事件变得稍微可预见了。
玩儿好!
更新:我们又发布了快照 22w16b 来修复一个崩溃问题。
22W16A 新增内容
四首新曲目
- 新曲目分别为 Ancestry、Aerie、Firebugs 和 Labyrinthine
 
- 它们会在特定生物群系和主菜单画面播放
 
音乐唱片 5
游戏添加了一个新的音乐唱片。
- 不像其他唱片,它只能通过搜寻和合成 9 个唱片碎片来获得
 
- 这些唱片碎片只在远古城市的箱子中很罕见地出现
 
22W16A 内容改动
- 悦灵调整
 
- 优化了部分游戏元素的可预见性
 
- 青蛙现在可生成在草方块、泥巴、苔藓地毯、红树根和沾泥的红树根之上
 
- 蛙明灯现在可被活塞推动
 
悦灵调整
- 悦灵的生命值由 10 提升至 20
 
- 投掷物品后的延迟时间从 5 秒降至 3 秒
 
- 物品搜索范围从 9 提升至 32
 
- 移动速度改动:
    
- 悦灵的漫游速度更慢了
 
    - 悦灵在收集物品、走向玩家或音符盒时移动得更快了
 
 
- 投掷曲线已根据社区反馈有所改动
 
随机事件的可预见性
部分随机事件现在变得更加可预见,并且不再会出现极端行为。
- 由投掷器/发射器产生的物品放置和物品投掷速度
 
- 由容器破坏产生的物品放置和物品生成速度
 
- 生物的随机组件属性 
follow_range 
- 由骷髅马陷阱产生的马生成速度
 
- 烈焰人的随机位置和烈焰人弹射物的随机速度
 
- 随机伤害和箭的速度
 
- 烟花的随机飞行模式
 
- 钓鱼竿的浮动模式和钓获时间
 
22W16A 技术性改动
LWJGL 库已更新到 3.3.1 
- 在 F3 调试屏幕添加了堆内存分配数据
 
- 添加了游戏规则 doWardenSpawning
 
- 更新了画
 
画
- 画在生存模式的可放置性现在可通过标签 
painting_variant/placeable 来控制 
- 从基岩版添加了未使用的画(
earth、wind、fire、water)
     
22W16A 错误修复
- MC-81870 - Editing entitydata of Painting does not reflect ingame until chunk reload
 
- MC-111809 - Paintings unrender when entity data is updated rapidly
 
- MC-187188 - Painting NBT and registry contain a typo: “Motive” instead of “Motif”
 
- MC-226184 - Axolotls pathfinding to water can sometimes fall in wide holes
 
- MC-228049 - Axolotl can’t pathfind through open doors
 
- MC-228174 - Axolotls try to pathfind through 2 tall walls
 
- MC-244957 - “Search” Option in Social Interactions Screen is not labeled in the right order when using Tab
 
- MC-245001 - “Manage with Microsoft account” button in Social Interactions menu is not centered
 
- MC-249084 - No sound is present for placing a Bucket of Tadpole
 
- MC-249092 - Mangrove Stripped Log, Stripped Wood and Wood are in the incorrect order in the creative inventory
 
- MC-249176 - Froglights are not visible on maps
 
- MC-249193 - Frog can’t pathfind through open doors
 
- MC-249217 - Fluid level next to froglights is too low
 
- MC-249245 - Turtle can’t pathfind through open doors
 
- MC-249246 - Strider can’t pathfind through open doors
 
- MC-249265 - Some blocks cannot be placed on froglights
 
- MC-249459 - Cactus is not destroyed by froglights
 
- MC-249663 - The subtitles of some parrot imitation sounds are inconsistent with the original sounds’ subtitles
 
- MC-249679 - Incorrect activation of warden’s sniffing animations and behavior
 
- MC-249715 - Allays don’t drop their held items upon death
 
- MC-249766 - Allays can despawn after being given an item if they haven’t picked up any items yet
 
- MC-249790 - Allay follows and drops items for players in spectator mode
 
- MC-249838 - Allays lose their idle animation once they start moving
 
- MC-249855 - Parity Issue: Allays don’t have a flying animation in Java
 
- MC-249912 - minecraft:ancient_city/city_center_3 is one block shorter compared than the other ancient city centers
 
- MC-249928 - Mangrove tree roots do not update blocks around them when generating
 
- MC-250039 - Wardens can get angry at mobs outside world border
 
- MC-250040 - Wardens can hear mobs beyond the world border
 
- MC-250041 - Wardens can spawn outside of world border
 
- MC-250044 - Observers don’t detect mangrove roots when tree grows
 
- MC-250094 - Wardens ignore /kill execution whilst they’re emerging or digging
 
- MC-250095 - Wardens can spawn in very narrow places, causing them to suffocate
 
- MC-250293 - The “allay_dust” particle is unused
 
- MC-250294 - Parity Issue: Allays item detection range is significantly smaller than in Bedrock
 
22W16B 错误修复
- MC-250312 - Game crashing when clicking singleplayer || java.lang.NullPointerException: Cannot invoke "java.lang.Comparable.compareTo(Object)" because "pivot" is null