作者:Adrian Östergård
发布日期:2022-04-06
原文链接:https://www.minecraft.net/en-us/article/minecraft-snapshot-22w14a
汉化版链接:https://silentdepth.notion.site/MINECRAFT-22W14A-5631e9af273940a6bb003f7c10724ffe

MINECRAFT 快照 22W14A
一个 Minecraft Java 版快照
红树林!温带青蛙!泥巴方块!更多红树林!今天,我们很开心地为你带来迄今为止最泥奇的 Java 版快照!
是的,这可能是我们唯一一个泥奇的快照了——但重要的是我们的新生物群系,红树沼泽,现在可以测试了,顺便还有一些基础特性如 Recovery Compass 以及其他技术性琐碎。
玩儿好!
22W14A 新增内容
- 添加了黏土的可再生性
- 添加了红树林
- 添加了红树沼泽生物群系
- 添加了 Echo Shard 和 Recovery Compass
黏土可再生性
- 把泥巴放置在下方有滴水石锥的方块上面会使泥巴在一段时间后变成黏土
红树林
向你介绍一种新的从根部支起来的水生树木。
红树沼泽
泥泞!昏暗!壮观!欢迎来到全新的生物群系——红树沼泽。
- 位于更温热潮湿的位置,通常你会在这种地方发现沼泽生物群系
- 你可以在这里找到蜜蜂和温带青蛙
- 这个生物群系的地面覆盖着一层厚厚的泥巴,所以记得带上你最好的靴子
- 祝你在各种大过想象的红树树根的下面和旁边划个愉快的船
RECOVERY COMPASS
一个 Recovery Compass 可以由多个 Echo Shard 合成而来,而后者能且仅能在 Ancient City 的箱子中找到。
- 不同于普通的指南针,Recovery Compass 会指向你最后一次死亡的位置
- 如果你正位于与最后一次死亡的位置不同的维度,或你一次都没死过,它会随机转动
- 你可以使用 1 个指南针和环绕摆放的 8 个 Echo Shard 合成出来,Echo Shard 可以在 Ancient City 找到
22W14A 内容改动
- 坚守者现在会对任何撞到它的活的生物愤怒,而不只是玩家
22W14A 技术性改动
- 类型为
minecraft:cat
的实体的 CatType
字段已被替换为 variant
,其数字值也被替换为字符串 ID(所以,例如,5
变成了 minecraft:calico
)
- 部分实体谓词(
player
、fishing_hook
、lightning_bolt
和 catType
)中的互斥判断被整合到 type_specific
字段
- 添加了
item_delivered_to_player
进度触发器
- 添加了
allay_drop_item_on_block
进度触发器
谓词
实体谓词
player
、fishing_hook
、lightning_bolt
和 catType
字段已被替换为 type_specific
type_specific
拥有字段类型(player
、fishing_hook
、lightning_bolt
和 cat
中的一个)和被移除字段的其他字段
例如:
改动前:
"lightning_bolt": {
"blocks_set_on_fire": 0
}
改动后:
"type_specific": {
"type": "lightning",
"blocks_set_on_fire": 0
}
catType
被重新包裹以匹配新格式,并使用新的猫变种名而不再使用材质名:
改动前:
"catType": "minecraft:textures/entity/cat/british_shorthair.png"
改动后:
"type_specific": {
"type": "cat",
"variant": "minecraft:british"
}
新 type_specific
选项:
frog
拥有 variant
字段以匹配青蛙变种(minecraft:warm
、minecraft:temperate
、minecraft:cold
)
slime
应用于粘液球和岩浆膏,拥有 size
字段以匹配史莱姆尺寸(最小为 1)
进度
- 从 location、slept_in_bed、hero_of_the_village 和 voluntary_exile 触发器中移除了 location 字段——它的工作机制与 player.location 完全一样
新触发器
ITEM_DELIVERED_TO_PLAYER
**ALLAY_DROP_ITEM_ON_BLOCK**
- 在一个悦灵掉落一个物品到方块上时触发
- 条件:
player
– 这个触发器的作用目标玩家
location
– 掉落物品所在方块的谓词
item
– 掉落物品的谓词
22W14A 错误修复
- MC-207289 - Sculk sensor wool occlusion has directional bias
- MC-207635 - Sculk sensors react differently to wool occlusion depending on the global direction.
- MC-249075 - Sculk shrieker isn’t grouped with other sculk related blocks in the decorations tab of creative inventory
- MC-249122 - block.sculk_catalyst.bloom has no subtitle
- MC-249254 - Frogs eating named slimes or magma cubes isn’t logged in console
- MC-249384 - Warden can create Light, barriers or structure voids particles when digging
- MC-249386 - The entity shadows of wardens are too small in relation to the size of their models
- MC-249387 - Warden’s digging sound is the same as its emerging sound
- MC-249400 - The vertical movement of wardens when they’re in liquids is too sensitive
- MC-249401 - Warden spawn egg isn’t alphabetized correctly
- MC-249415 - Wardens won’t pathfind through lava even though they’re immune to it
- MC-249422 - Some subtitles relating to the warden don’t contain possessive apostrophes where appropriate
- MC-249426 - Angered wardens play the “warden takes notice angrily” sound when hit in survival on top of their hurt sound
- MC-249430 - Wardens remember players in creative mode
- MC-249434 - The warden indefinitely roars when attacked by multiple entities
- MC-249445 - Activated sculk shriekers fail to summon the warden when broken
- MC-249447 - Activated sculk shriekers fail to summon the warden if you run away
- MC-249451 - Warden doesn’t appear in spawner
- MC-249455 - “Not a string” appears in log when serializing angered Warden
- MC-249473 - Some Warden sounds play in Peaceful difficulty
- MC-249476 - Warden can spawn in water
- MC-249479 - Wardens will attack their teammates
- MC-249499 - Warden summoned with ‘Silent’ tag still plays heartbeat sounds
- MC-249504 - The sounds of wardens groaning angrily aren’t controlled by the “Hostile Creatures” sound slider
- MC-249509 - Warden is invisible for a split second when spawned in by spawner or spawn egg
- MC-249517 - Warden doesn’t detect non-player mobs colliding with them
- MC-249526 - Sculk shriekers are not activated when the player is riding something
- MC-249530 - Warden’s hitbox shows up in peaceful difficulty
- MC-249531 - Warden indefinitely roars when the attack target is invulnerable
- MC-249646 - The warden sniffs excessively after killing a mob
- MC-249659 - Sculk Catalyst and Sculk Veins only drop when broken by Silk Touch hoe
- MC-249664 - Warden despawns when far away
- MC-249674 - Wardens forget their targets on world reload
- MC-249712 - Server hangs and game stops responding when loading a chunk containing a structure with an allay
- MC-249714 - Z-fighting can be seen on the wings of allays during their death animation
- MC-249720 - Allay’s wings are not attached to its body
- MC-249727 - Wardens stop sensing vibrations after world reload
- MC-249728 - Lava can generate in ancient cities and burn wool/make structures fly
- MC-249729 - Z-fighting can be seen on the underside of allays’ heads
- MC-249751 - Warden UV overlapping
- MC-249758 - Z-fighting can be seen when the arms of allays intersect their bodies
- MC-249761 - Trapdoor of Ice Box in Ancient Cities is by default open
- MC-249764 - Second lamp in the centres of ancient cities is missing its sculk sensor
- MC-249768 - entrance_path_5 can never generate
- MC-249769 - Unused structures in ancient cities
- MC-249780 - Blocks that require support can generate floating in ancient cities
- MC-249785 - Warden can be pushed when emerging and digging
- MC-249800 - Eating doesn’t activate redstone door in the Ancient City center
- MC-249816 - Wardens hitbox doesn’t adjust when emerging and digging