作者:Adrian Östergård
发布日期:2021-11-11
原文地址:https://www.minecraft.net/en-us/article/minecraft-1-18-pre-release-1
汉化版地址:https://silentdepth.notion.site/MINECRAFT-1-18-1-31924c7c5f0d49ac81553d3abe2ef3a0

MINECRAFT 1.18 预发布版 1
一个 Minecraft Java 版预发布版
第一个 1.18 预发布版来了!
从现在开始,你更多地会看到错误陆续修复。除此之外,预发布版不遵循常规的周三发快照的节奏,所以时刻留意!
还有,这次预发布版引入了生物群系混合,这表示你不会再看到新旧地形间粗犷的过渡。还有的还有,我们还带回了放大化和大型生物群系世界类型。
挖得开心!
1.18 预发布版 1 内容改动
- 放大化和大型生物群系世界已适配新地形并在创建世界画面重新可用
- 从创建世界画面移除了洞穴和浮岛世界类型
- 新旧地形之间的过渡不那么险峻了
- 地面高度有过渡吗?是的
- 生物群系有过渡吗?是的
- 洞穴有过渡吗?因地而异
1.18 预发布版 1 技术性改动
- 数据生成器的
--report
选项现在会生成完整的世界生成参考文件而不只是生物群系
1.18 预发布版 1 错误修复
- MC-46584 - Clicking and dragging MOUSE3 (Mouse wheel) over item slots incorrectly attempts to place full stacks in survival
- MC-53444 - You can get outside of the worldborder by mounting a rideable entity (boat, pig, etc.) outside of it
- MC-54119 - Can place/take water/lava/lilypads outside worldborder and inside spawn protection
- MC-62550 - Worldborder not correctly initialized for the End and Nether
- MC-96535 - Ambient property of potion effects with ShowParticles:0b is not disregarded
- MC-113425 - Player can interact with entities outside the worldborder
- MC-117800 - Half bed can be placed outside the worldborder
- MC-121997 - Every dimension’s world border is operating independently, and doesn’t appear where it actually is
- MC-131808 - Forests don’t spawn trees near the positive edges, but overstretch bounds on the negative edges
- MC-136523 - Invisible world border in the end dimension
- MC-187174 - Worldborder does not take nether coordinates into account
- MC-206660 - Stalactites don’t fall properly if there are blocks directly below it
- MC-215139 - Some water in caves will not start flowing
- MC-219035 - Fossil structures can’t generate in far east and south blocks of a chunk
- MC-222388 - Acacia trees under y=0 often grow with bare branches
- MC-229013 - Lava lake decorator config is unused
- MC-229517 - Conversion sounds for strays & drowned is controlled by Friendly Creatures mixer, not Hostile Creatures
- MC-231666 - Dragon egg can teleport to outside the world border
- MC-236610 - Lava lakes generate without stone around
- MC-236628 - Lava pools cause sand to fall now instead of putting sandstone beneath it
- MC-236652 - Weather can sometimes be incorrect within a biome
- MC-236803 - Extremely low amount of pillager spawns in outpost on jagged peaks, groves, snowy slopes & frozen peaks
- MC-237040 - Falling blocks still sometimes disappear for a moment when landing
- MC-237598 - Projectiles glitch around in the air when exiting simulation distance
- MC-237621 - Missing biome definitions in some peak grid cells causes unintended ocean placement
- MC-237791 - Villager spawn eggs used on grove, frozen peaks, snowy slopes and jagged peaks don’t spawn snowy plains villagers
- MC-237954 - The “Sound of Music” and “Feels like home” advancements are internally located in the incorrect tab folder
- MC-238038 - Newly added advancements’ namespace IDs do not match their translation keys
- MC-238972 - Deserts generate with little or no sandstone
- MC-239714 - Doing /locate desert_pryamid in a desert superflat world freezes the world
- MC-239851 - Upgrading old worlds causes leaves to change to surface builder blocks
- MC-239852 - Lava pools intersecting strongholds can cause end portal frames to be deleted
- MC-240021 - Cullface arguments in cauldrons are excessive
- MC-240481 - Deepslate doesn’t generate in the new cave generation under old chunks
- MC-240482 - There is no bedrock in the overworld in old chunks
- MC-240495 - Deepslate does not generate below Y=0 in Badlands or Wooded Badlands Biomes
- MC-240503 - Bedrock doesn`t generate in Badlands or Wooded Badlands
- MC-240516 - Noise cave carvers don’t generate below old chunks
- MC-240531 - Block simulation distance is always 8 chunks regardless of the slider’s value
- MC-240534 - Clicking a JFR link copies full server-side path to clipboard
- MC-240631 - Extremely slow End terrain generation
- MC-240998 - Portals no longer load chunks as non entity processing